challengeflow.blogg.se

Ghost recon 1 source
Ghost recon 1 source













ghost recon 1 source
  1. Ghost recon 1 source how to#
  2. Ghost recon 1 source update#

This means having more comprehensive list of orders to utilize as requested over the many GR titles. A "Ghost Lead Experience." The player should be given more control over the actions of the AI teammates for more strategic precision. Nor should world changing events just suddenly stop without some explanation as to why in the story.Ģ. They shouldn't throw away and discard characters after their brief visit or let them idle away in a corner for the rest of the game.

Ghost recon 1 source update#

Also writers who help the world we play in progress from one update or live event to another. It needs to come down to what we would expect to see in a Tom Clancy film or novel instead of the cartoon story approach that Breakpoint leaned towards. They shouldn't make characters, both friend and foe, overly fantastical, but also shouldn't make them boring and forgettable. People who understand the basics of briefing/debriefing, infil/exfil, and down to earth civilian to civilian, military to military, and military to civilian interactions.

Ghost recon 1 source how to#

Writers, both story and script who are not trying to make a Hollywood action movie, but understand how to write a good military suspense/thriller story. These are what, in my opinion, should be the main focuses for the next Ghost Reconġ. I'm all for full ARMA, but would settle for ARMA-light This is what I believe Ghost Recon should go back to being, but I also strongly believe that Ubisoft has no intention of doing so given their direction over time with the series as well as what they have done to R6 and leaving Splintercell abandoned. Of course you need at least a decent command wheel to pull this off as well and people here have already discussed how the OG Ghost Recon had a better command wheel and that if anything, Operation Flashpoint made such a feature that much quicker with a good variety of commands quickly accessible. Ghost Recon needs to regain a fundamental identity and I believe this kind of direction would be the best chance of success instead of what I perceive as just chasing of game fads from other genres that have no business being in a Ghost Recon game.Įdit: I believe that having a squad of six at minimum is also a fundamental need for the game to properly give the option of tactical gameplay that this game originated providing.

ghost recon 1 source

Personally I believe it should be along the lines of a arma-light type of game with at least a squad of six under your control.















Ghost recon 1 source